Speaking of the levels, I got a very “retro platformer” vibe from playing Kona’s Crate, even though it puts the iOS platform’s touchscreen controls to good use. You’ll also get extra points for not touching any of the walls along the path. Kona's Crate | Enter the steam ventsĬomplete a level fast and you’ll earn a higher score. So why didn’t the devs start these title screens with the far more helpful level overview? It’s a small thing, but with the levels coming so quickly one after another, it becomes very tedious to have to zoom out every single time. It always helps to pinch-to-zoom out to an overview of the entire map, so you know what to expect. You can use pinch or single-finger dragging to get a good look at the level, which is handy, but it always starts with a close-up on your starting point. This is one design element that didn’t make sense to me. Kona's Crate | Chief Kona does a happy dance when you succeedīefore a level begins, you’re presented with a title screen that displays some basic details about the level and shows you what it looks like. (IndiePub, the publisher, promises additional levels to be added regularly at no additional charge.) Eventually, additional obstacles are added for you to make your way around, like steam vents that will blow the crate off your platform and TNT-filled crates that explode at slightest touch. You’ll also unlock more levels as you go, working up to the full 60. You play through 60 levels across 3 stages, and just as you’d expect, the levels become more difficult the further you go. You not only have to move the crate, you have to keep it balanced atop the platform, and it’s a lot harder than it sounds. The trick is that the controls are the most hair trigger I’ve ever seen in an iOS game. Kona's Crate | Get used to seeing the crate fall off the platform. ![]() There are no virtual buttons or accelerometer tilting you play the entire game by tapping either side of the screen or both. The underside of the platform has thrusters on both the left and right sides tap the left side of the screen to use the left thruster, and the right side to use the right thruster. Kona's Crate | If this view is available on the level title screen, why isn't it the default view? ![]() The catch? The crate isn’t locked down to the platform. Your job is to maneuver the crate up and down and between obstacles to deliver it Chief Kona. The game has you controlling a floating platform that carries a simple wooden crate. Kona’s Crate is one quirky little puzzler.
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